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NOTE: Media Lab Europe closed in January 2005. The pages on this web site are for historical reference only.


Copyright © Media Lab Europe Limited.
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Welcome to Media Lab Europe

Media Lab Europe was the European partner of the MIT Media Lab. It was based in Dublin, Ireland and operated from July 2000 to January 2005.

On 14 January 2005, the Board of Directors of Media Lab Europe announced that the company would go into voluntary solvent liquidation. The decision was taken because its principal stakeholders, the Irish Government and the Massachusetts Institute of Technology (MIT), had not reached agreement on a new funding model for the organization. (Full press release)

This web site contains information about Media Lab Europe as it appeared at the time of the Lab's closure. Many of the Lab's former researchers have been continuing their projects and themes independently or within the context of other organizations. Where possible, links to current external resources have been included.

Read about the work of former Media Lab Europe research groups here:
Adaptive Speech Interfaces
Fred Cummins
bringing language and gesture together to help humans interact with complex systems
Common Sense
Kenneth Haase
systems that learn from experience, draw on deep backgrounds of understanding, and understand the world in multiple divergent but mutually supporting ways
Everyday Learning
Carol Strohecker
creative tools and environments for learning through life and lifetime
Human Connectedness
Stefan Agamanolis
the future of human relationships as mediated by technology
Liminal Devices
Rebecca Allen
the merge of virtual and physical reality, to reveal new arena for creative expression and to enhance our understanding of the world around us and the world within us
Gary McDarby
the use of affective feedback - defined as a combination of intelligent biofeedback and sensory immersive environments - to constructively affect a persons state of mind
Palpable Machines
Sile O'Modhrain
the inter-dependent nature of sensory perception as a potentially powerful means of enhancing interaction with computer-based tools and devices
Story Networks
Glorianna Davenport
customisable, personalisable storyteller systems which dynamically serve and adapt to a widely dispersed society of audience
Trusting Technologies
Piotr Cofta
exploration into building, maintaining and restoring trust so that people can trust trustworthy technology and technology can trust trustworthy people